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FE ChampionsLeague 2020-21: Rules and Calendar (F1 2020 Edition)

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1 month 3 days ago - 6 days 22 hours ago #1144 by FE_Staff
FE CHAMPIONS LEAGUE REGULATIONS - F1 2020

1 CHAMPIONSHIP STRUCTURE
2 CALENDAR AND SCHEDULES
3 LOBBY SETTINGS
4 SCORE SYSTEM
5 CARS AND ROSTERS
6 DRIVER SUBSTITUTIONS AND TEAM RETREATS
7 TRACK LIMITS
8 SAFETY CAR AND VSC
9 QUALIFYING
10 RETREATS AND DISCONNECTIONS
11 LICENSES - PENALTIES - DISPUTES
12 OVERTAKES
13 LAG AND CONNECTION ERRORS
14 GENERAL RULES OF CONDUCT


● 1) CHAMPIONSHIP STRUCTURE

1.1 The Formula Europe Champions League 2020-21 will start on October the 21st and will finish May 4th.

1.2 Teams are going to compete in a championship made of 7 races. (See calendar for further informations)

1.3 In each race of the Championship the participant teams will have to deploy 3 drivers and an eligible substitute.Team Captains have to announce their 3 drivers using the official thread of the race on the forum, not later than 20.00m CET of the race day.

1.4 The team that will have the most points at the end of these 7 races will be declared the 2020/2021 Formula Europe Champion. In case that teams are tied on points the number of victories will be used as tie break. In case that even victories are tie the number of 2nd places will be used as tie break, and so on.

● 2) CALENDAR AND SCHEDULES

October 21 - Austria 50%
November 18 - Belgium 100%
Dicember 16 - Spain 50%
February 3 - Bahrein 100%
March 2 - Netherlands 50%
April 7 - Brazil 100%
May 4 - Azerbaijan 50%


2.2 Drivers must be online on PSN by 20.50 CET and wait for the host to invite them in the lobby. Races will start not later than 21.05 CET. The drivers who are not online at that time will be invited anyway by the host and they will be able to join the lobby during the qualifying session (entering the lobby the driver can not anyway take part in the qualifying session, but point 10.2 of the regulation will be applied. The lobby will then be recreated at the end of the qualification and the late driver will start in last place).

● 3) LOBBY SETTINGS

SESSION OPTIONS:

-AI DRIVER LEVEL: 70
-CATEGORY: Multiplayer Car
-CAR PERFORMANCE: Equal
-MAXIMUM PLAYERS: variabile
-PRACTICE LENGTH: None
-QUALIFYING: Short (18 min)
-RACE DISTANCE: 50%/100% (depending on race)
-GRID POSITION: Qualify
-QUICK WEATHER: Dynamic
-CUSTOMIZED WEATHER: -
-SESSION START TIME: Official
-CUSTOMISE SESSION START TIME: -
-SESSION PRIVACY: Invite Only

RACE SETTINGS:

-PARC FERMÉ’ : On
-COLLISIONS: On
-VEHICLE DAMAGES: Complete
-GHOSTING: On
-CAR SETUP: Full
-SAFETY CAR: On
-RULES AND FLAGS: On
-CORNER CUTTING STRINGENCY: Strict
-FORMATION LAP: On
-RACE START : Manual
-TYRE TEMPERATURE: Surface & Carcass

ASSISTS RESTRICTIONS:

-BRAKING ASSIST: Off
-ANTI-LOCK BRAKES: Off
-TRACTION CONTROL: Off
-GEARBOX: Manual
-PIT ASSIST: Off
-PIT RELEASE ASSIST: Off
-DYNAMIC RACING LINE : Off
-ERS ASSIST: Off
-DRS ASSIST: Off
-FUEL ASSIST: Off

● 4) SCORE SYSTEM

4.1) Points will be awarded to the first 15 drivers who’ve completed at least the 90%+1 laps of the race length, as follows:

25-20-16-13-11-10-9-8-7-6-5-4-3-2-1

Team standings will be defined by adding up the points of each team's drivers.


● 5) CARS AND ROSTERS

5.1 At the beginning of the championship every team will have to choose a livery for their team and that livery must be the same for every driver of their team.

5.2 The team livery must remain the same for the entire duration of the championship.

5.3 Every team must use at least 6 different drivers during the entire championship.

5.4 Drivers are not allowed to race for more than one team during the whole championship season.

5.5 Each driver of the team will have the possibility to race in no more than 3 races during the entire championship. A summary of the driver presences , updated race by race, will be posted HERE

5.6 If the staff detects anomalies in a team's roster, that team may incur in a disqualification from the championship.


● 6) DRIVER SUBSTITUTIONS AND TEAM RETREATS

6.1 Registered teams are not allowed to retire from the championship. Regardless of the motivation, disciplinary measures will be taken.

6.2 If any driver is not in time for session start , the race direction will provide an invite to the reserve driver. If even the reserve driver will not join the lobby within 5 minutes since he’s been invited the session will be started anyway.

6.3 Every communication of a substitution made via social network, private message (Whatsapp, telegram, ecc.) or any other that is not the forum's race thread will not be considered by the stewards, and disciplinary measures will be taken.


● 7 TRACKS LIMITS

7.1 Drivers are allowed to use the track within the limits imposed by the strict system of the game in both qualifying and race sessions.

7.2 It is not allowed to abuse of any kind of bug of the track limits. Drivers may be penalized if the race direction retains that drivers have abused the track limits.

7.3 There will always be an opportunity to open a claim if any drivers notice any sort of strange or unsportsmanlike behaviour of another driver that is abusing track limits.

● 8 SAFETY CAR e VSC

8.1 Once drivers are behind the safety car , they have to maintain a constant distance with the car ahead and avoid sudden breaking that may create dangerous situations with other drivers.

8.2 Every driver must maintain his position once they are behind the safety car. This includes lapped cars.

8.3 During Safety car or VSC phases it may happen that a driver has a negative delta on his screen. From that moment the game will give him 12 seconds to bring the delta time back to positive and avoid the penalty. That said , it’s ABSOLUTELY forbidden to slow down by breaking too hard and suddenly putting drivers behind in a dangerous situation.

8.4 While driving the third sector of the race track , the leader MUST create enough distance between him and the safety car in order to accelerate without problems at the restart. He has to do it every lap he drives behind the safety car , in order to avoid the possibility to slow down at the last moment in case the communication of “safety car in this lap” arrives later than it should be. Remember that the game will not give the leader the possibility to restart the race until the safety car has crossed the pit lane limiter line.

8.5 In case of accidents or crashes there will be the possibility to open a claim that may lead to penalties for drivers that are going to be judged as guilty by the race direction.

● 9) QUALIFYING

9.1 The drivers in their out lap or cool down lap must not obstruct the drivers that are on their fast lap, so we invite everyone to pay the necessary attention.
A claim can also be opened In the event that drivers in their in/out lap may pause their game and their car may cause damage to other drivers on track.

9.2 It is not allowed to cut corners in order to gain time during the out lap and the in lap. Drivers must always stay within the limits of the strict system of the game.

● 10) RETREATS AND DISCONNECTIONS

10.1 It’s not allowed to voluntarily destroy the car or retire during the qualifying session. Race directors will ask the video of the driver's retirement in order to check if he did it on purpose (the requested video must be posted not later than 72 hours after the end of the race,23.59 CET) . Breaching of this article will be penalized as indicated on article 11.3g.

10.2 In case one ore more drivers lost their connection during qualifying ,or anytime before lights go out for the race start the race, the race direction will provide to recreate the lobby using the grid editor to recreate the starting grid regardless if the disconnected driver will be able to rejoin the lobby or not.

10.3 Each driver that has lost his connection with the lobby will receive a 5 position penalty on the grid.

The weather of the new lobby will be set on “dynamic”.
A driver who lost the connection several times may be subject to sanction by the race directors.

10.4 Drivers who lost connection to the lobby are NOT allowed to rejoin it. That’s because the game doesn't count the track limits for drivers who rejoin after disconnections. The loss of the connection will be counted as retirement. If a driver rejoins the lobby after his disconnection he’ll be immediately disqualified and his team will receive a 1 point penalization on team license.

10.5 It is forbidden , for drivers who got retired from the race , to rejoin the session after they left it. Race directors will proceed with a 1 point penalization on team license.

10.6 A driver that has completed at least the 90%+1 laps of the race distance will be anyway considered in the final standings.

● 11) LICENSES - PENALTIES - DISPUTES

11.1 Every team that registered to the championship will have 12 license points. They can check them in THIS topic.

11.2 The race directors shall have the possibility to inflict penalties on team licenses following those cases:

11.2a Major accident - 3 points + time penalty (11.5)
11.2b Collision in the first lap -2 points + time penalty (11.5)
11.2c Repeated collisions and accidents in the same race - 3 points
11.2d Deliberately unsportsmanlike conduct - (from 2 to 12) points
11.2e Unjustified absence - 1 points (does not count for reserve drivers)
11.2f Active and persistent use (when not allowed) of the microphone in the lobby -1 point
11.2g Voluntarily retiring during qualifying session (1st time - warning , 2nd time - 1 point , 3rd time - 2 points , and so on)

11.2.1 During the duration of a GP it will not be possible to receive more than one penalty in total for the items (10.3a-b-c).

Penalty (remaining License points)
-7 points: 5 seconds will be added to the final race time of each driver of the team on the next GP (10 seconds if it’s a 100% race)
-5 points: 10 seconds will be added to the final race time of each driver of the team on the next GP (20 seconds if it’s a 100% race)
3 points: each driver of the team will start from the bottom of the grid
0 points: the team will incur in a disqualification from the championship

11.3 DANGEROUS DRIVING:

A driver may be penalized with a time penalty for dangerous driving for any type of voluntary maneuver, impropriety or accidental, that could seriously endanger the safety of another driver's car

Such as:
double trajectory changes;
forcing a driver off the track;
overtaking out of the track limits;
hind a driver by clearly slowing him down;
obstruct drivers behind when lapped.

Those penalties can also be cumulative, meaning that a driver may receive more of these penalties for the same race.

11.4 Time penalties will be divided into the following bands:
6-9-12-15-18-25 seconds for the 100% distance races
3-6-9-12-15 seconds for the 50% distance races.

11.5 If a driver receives a penalty but does not complete the race, the penalty will automatically mutate to a loss of 1 points on the team's licence (not in case that rules 11.3 a-b-c are applied).

11.6 Penalties 11.2a, 11.2b, 11.2c, 11.3, will only be discussed by the race direction following an official claim.

11.7 The claims must be opened by using THIS form within 72 hours from the end of the race (within 23.59 CET). The drivers called into question (and/or not), can enter their point of view by selecting the dispute in THIS form and clicking on "Provide your video", within 96 hours from the end of the race (within 23.59 CET).

11.8 Anyone who commits an infraction and pushes another driver out of track, is not required to wait for him to rejoin because he can anyway be penalized at the end of the race if a claim is opened by the other driver/s.

11.9 It is possible to open a claim contesting the attribution of a penalty given by the game and that is deemed unfair. This must be done by choosing "GAME" as guilty and providing a valid explanation in the description, in addition to the clarifier video. The race director will assess to confirm the penalty received from the game or not. Game penalties generated by warnings for generic corner cutting and by stop & go will not be removed.

11.10 Following a claim, possible assumptions of guilt by drivers may be taken into account when deciding on possible penalties, but "penalty discounts" are not to be considered automatic.

11.11 During the warm up it is forbidden to retire or have a dangerous conduct (see 11.3), in case of contacts between 2 or more cars. The driver can be penalized only if a claim is opened by the other driver/s.

11.12 For videos that exceed 2 minutes in length , while opening a claim , it is mandatory for everyone to indicate the exact point of the video where the episode happened (they can find the “Minute” option in the claim form). Otherwise the user will incur in a warning first and then in penalty points on team license in case of recidivism. If the user posts a wrong video for a claim , this one will not be considered valid by the staff and , therefore , will not be evaluated.

That said, we invite drivers to use claims responsibly.

● 12) OVERTAKES

12.1 Before carrying out an overtaking maneuver, a driver HAVE TO be sure of being able to make the corner, leaving enough space to the car next to him and staying in the track limits, and that he has AT LEAST the two front wheels aligned with the rear wheels of the car in front when that car ahead is beginning to approach the corner.

12.2 As indicated in point 11.4, drivers must guarantee safety towards nearby vehicles, avoiding dangerous driving.

12.3 While overtaking , exiting and then returning into the slipstream of the car ahead may cause lag contact between the cars and that may compromise the race of one or more drivers that are involved (Take a look at these videos for some examples ).
That said , we advise the participants that , in case of dangerous maneuvers that may lead to those kinds of contacts , the race direction may consider the episode as punishable. These episodes may be evaluated by the race direction only after a claim has been opened.
With that we don’t want to force drivers to don’t risk any overtake, they're free to choose what is best for them , but we want to inform them of this problem ,so they can pay the utmost attention in order to avoid regrettable episodes.

12.4 When blue flags are exposed, lapped cars must let through the cars behind by pulling out of the racing line in a safe way, regardless of the ghosting.
Any violation may be subject of a claim from the faster driver who was approaching from behind.

● 13) LAG AND CONNECTION ERRORS

13.1 If the Race Director (the reference figure for each driver in the lobby during the event) notices lag problems of one or more drivers he has the undisputed faculty of asking the driver to let the other drivers next to him go leaving between him and them a margin of at least a couple of seconds. This in order to prevent him from damaging other drivers' race.
Therefore if a driver receives a “Lag” message from the Race Director he must leave the racing line , giving room to the upcoming drivers in order to don’t damage their race.

In case of persistent lag problems of a driver, the Race Director will send him a “Retire.Lag” message. Driver who receives this message must retire in pit-lane.

Every violation of what indicated above may lead the driver (and his team) to severe penalties, depending on the severity of the episode he’s been involved in.

13.2 In case of multiple disconnections (at least 5 or more between drivers, host and marshalls) occurred, the procedure to be applied will be the one described in points 13.2.1, 13.2.2 and 13.2.3.

13.2.1 Qualifying Session
If a major issue happens in the first 9 minutes: lobby will be recreated with a short qualifying session.
If a major issue happens after the first 9 minutes: lobby will be recreated with a one shot qualifying session.

13.2.2
If the game gets stuck while the loading between qualifying and race session the lobby will be recreated only for the race session. The starting grid will be the one established by qualifying session, and there will be the obligation to keep the same qualification tyre compound for the first 10 qualified on the grid.

13.2.3 Race Session (50% race distance)
If the problem occurs before the driver in the lead has completed the 30% of the race distance the race will be restarted on his full distance. The starting grid will be the one established by qualifying session, and there will be the obligation to keep the same qualification tyre compound for the first 10 qualified on the grid.
If the problem occurs between the (30%+1) and the 75% the race will not be restarted and drivers will earn half points. The final standings will be established accordingly to point 13.4.
If the problem occurs after 75% of laps are completed, the race will not be restarted and drivers will earn full points. The final standings will be established accordingly to point 13.4.

13.2.4 Race Session (100% race distance)
If the problem occurs before the driver in the lead has completed the 25% of the race distance the race will be restarted on his full distance. The starting grid will be the one established by qualifying session, and there will be the obligation to keep the same qualification tyre compound for the first 10 qualified on the grid.
If the problem occurs between the (25%+1) and the 60% of the race distance the race will be restarted with half of the laps (50% distance). The starting grid will be established accordingly to point 13.4. In this case drivers are free to choose any tyre compound they want before the start.
If the problem occurs between the (60%+1) and the 75% of laps completed the race will not be restarted and drivers will earn half points. The final standings will be established accordingly to point 13.4.
If the problem occurs after 75% of laps are completed, the race will not be restarted and drivers will earn full points. The final standings will be established accordingly to point 13.4.

13.3 In any case of race session restart, the starting grid will be formed by using the grid editor. Penalties given by the game will be reset, while those of the race director will still count (referred to possible laps requests for exceeding track limits).
Drivers are allowed to open claims for episodes that happened during the first part of the race (the one before the restart) only if the problem which caused the restart occured after the 25% - 30% of the race (since episodes influenced restart positions).

13.4 In case of problems during the race that compromise it to the point of causing his suspension, the rankings shown by the game when the driver in first position finishes the last valid lap before the problem occurs will be used as official. This in order to faithfully reconstruct the order of arrival (or the new order of restart in case of a session recreated at 50% of original distance).

13.5 In case of major issues (caused by PSN, drivers connections and so on) that makes impossible to create the lobby or that may compromise the regular progress of the race, the Race Director has full right to:
stop the race at any time and decide to restart it following the procedures listed in the previous articles.
delay the race and recover it as soon as it’s possible if unable to create (or recreate) a lobby before the 22.00 CET.

13.6 The staff recommend drivers to follow these points in order to have the best conditions for their connection with the race lobby:
Have their console connected via Ethernet
Use NAT2 configuration
Don’t have other devices connected to their modem during the race

● 14) GENERAL RULES OF CONDUCT

14.1 In races starting phases the drivers are invited to stay calm and avoid dangerous behaviours as the race that awaits them is fairly long. They will certainly have other opportunities to try an overtake.

14.2 During the excited phases of the race each driver is invited to avoid forced attacks, in order not to cause damage to themselves and / or to other drivers on the track (see rule 11.3).

14.3 After a runway exit, the driver is allowed to rejoin the track only in conditions of complete safety.

14.4 When they enter the lobby, all drivers must have the microphone turned on to verify their identity. During the loading phases of the qualifying session, the drivers will necessarily have to turn off the microphones. Otherwise, and unless communications are for communicating lag problems, any other voice intervention will be penalized (see article Licenses), if this is repeated it will lead to disciplinary measures.

14.5 Any other behavior not contemplated above that deviates from the healthy competition and sportiness that each of us must put in place to play ONLINE with other people will not be allowed. So RESPECT!

THE STAFF RESERVES THE RIGHT TO MODIFY THIS REGULATION IN CASE OF NECESSITY.
Last edit: 6 days 22 hours ago by FE_Staff.

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