Thursday, August 16, 2018
ennlfrdeelitplrues

fe2018malaysia

 

  

FINALS The Team-Captains can subscribe their drivers at the last race (7 June) of FECL 2018 in Sepang HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

fe2018belgium

 

  

FINALS The Team-Captains can subscribe their drivers at the second race (31 may) of FECL 2018 in Spa HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

fe2018italy

 

  

FINALS The Team-Captains can subscribe their drivers at the first race (24 may) of FECL 2018 in Monza HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

fe2018baku

 

  

SEMI-FINALS (GROUP A) The Team-Captains can subscribe their drivers at the last race (16 may) of FECL 2018 in Azerbaijan HERE

SEMI-FINALS (GROUP B) The Team-Captains can subscribe their drivers at the last race (17 may) of FECL 2018 in Azerbaijan HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

fe2018brasil

 

  

SEMI-FINALS (GROUP A) The Team-Captains can subscribe their drivers at the second race (9 may) of FECL 2018 in Brazil HERE

SEMI-FINALS (GROUP B) The Team-Captains can subscribe their drivers at the second race (10 may) of FECL 2018 in Brazil HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

fe2018china

 

  

SEMI-FINALS (GROUP A) The Team-Captains can subscribe their drivers at the first race (2 may) of FECL 2018 in China HERE

SEMI-FINALS (GROUP B) The Team-Captains can subscribe their drivers at the first race (3 may) of FECL 2018 in China HERE

 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

japangpfe2018

 

  

PHASE 1 (GROUP A) The Team-Captains can subscribe their drivers at the second race (23 april) of FECL 2018 in Japan HERE

PHASE 1 (GROUP C) The Team-Captains can subscribe their drivers at the second race (24 april) of FECL 2018 in Japan HERE

PHASE 1 (GROUP B) The Team-Captains of GROUP A can subscribe their drivers at the second race (25 april) of FECL 2018 in Japan HERE

PHASE 1 (GROUP D) The Team-Captains can subscribe their drivers at the second race (26 april) of FECL 2018 in Japan HERE 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

austriagppreviewfe2018

 

  

PHASE 1 (GROUP A) The Team-Captains can subscribe their drivers at the first race (16 april) of FECL 2018 in Austria HERE

PHASE 1 (GROUP C) The Team-Captains can subscribe their drivers at the last race (17 april) of FECL 2018 in Austria HERE

PHASE 1 (GROUP B) The Team-Captains of GROUP A can subscribe their drivers at the first race (18 april) of FECL 2018 in Austria HERE

PHASE 1 (GROUP D) The Team-Captains can subscribe their drivers at the first race (19 april) of FECL 2018 in Austria HERE 

 
 
 

READ THE COMPLETE CALENDAR

 

 

Greetings, FormulaEurope.com

 
Published in NEWS

Championsleague

 

 

FE CHAMPIONSLEAGUE REGULATIONS - F1 2017

 

INDEX

1 CHAMPIONSHIP STRUCTURE

2 CALENDAR AND SCHEDULES

3 LOBBY SETTINGS

4 SCORE SYSTEM

5 CARS AND DRIVERS

6 DRIVER SUBSTITUTIONS AND TEAM RETREATS

7 TRACK LIMITS

8 QUALIFYING'S LAPS VIDEOS

9 RACE RETREATS AND DISCONNECTIONS

10 LICENSES - PENALTIES - DISPUTES

11 OVERTAKES

12 LAG AND CONNECTION ERRORS

13 GENERAL RULES OF CONDUCT

 

 

1) CHAMPIONSHIP STRUCTURE

 

1.1 The Formula Europe ChampionsLeague 2018 will start April the 16th and will finish June, the 7th.

1.2 In each race of the Championship the participant teams will have to deploy three representatives.Team Captains will announce the three drivers using the official thread of the race on the forum, not later than 20.00m CET of the race day.

1.3 The tournament will consist of three phases: Qualification Phase, Semifinals and Finals.

1.3.1 Qualification Phase (QP)

In this phase the teams will be equally divided into 4 groups (A-B-C-D).

For each group there will be one seed, according the finals standing of the last FE championship.

For each group there will be two races, both on the distance of 50%.

QUALIFICATION GROUPS COMPOSITION


Group A - Races on Monday

Seed: FormulaItalianTeam (ITA)

Other slots: (MIX), (ESP), (POL)

Group B - Races on Wednesday

Seed: F1Simu (FRA)

Other slots: (ITA), (ESP), (POL)

Group C - Races on Tuesday

Seed: ApexOnlineRacing (WW)

Other slots: (MIX), (ITA), (ESP)

Group D - Races on Thursday

Seed: Team Racestars (NED)

Other slots: (MIX), (ITA), (ESP), (POL)

Through random extraction the teams will be assigned to the various slots, associating to each slot one of the teams contained in the corresponding pot, in order to ensure a composition of the qualification groups as heterogeneous as possible.

POTS:

(ITA) Teams Pot:

Formula Motorsport Drivers, F1Nation, F1 Legend Driver

(ESP) Teams Pot:

Campeonatothebestf1, JIM Racing Team, F1 Spanish Team, Iberica Racing Team

(POL) Teams Pot:

LigaF1PS4, F1 Poland Team, CPL League

(MIX) Teams Pot:

F1 Race Championship (FRA), TerritorioF1 (ARG), Liga On line F1 (BRA)

The first 2 teams of each group that will have the most points at the end of the QP will advance to the semifinals. In case that teams are tied on points the number of victories will be used as tie break. In case that even victories are tie the number of 2nd places will be used as tie break, and so on.

1.3.2 Semifinals

The 8 qualified teams will be equally splitted in 2 groups each of 4 teams.

Group 1 - Races on Wednesday

(1st from QP groups A and C, 2nd from QP groups B and D)

Group 2 - Races on Thursday

(1st from QP groups B and D, 2nd from QP groups A and C)

For both groups there will be 3 races: the first 2 on a 50% distance and the 3rd one on a 100% distance.

The first 2 teams of each group that will have the most points after these 3 races will advance to the Finals. In case that teams are tied on points the number of victories in the Semifinals will be used as tie break. In case of a tie, the number of all victories (including qualification phase too) will be used as tie break.  In case that even victories (including qualification phase too) are tie the number of 2nd places (including qualification phase too) will be used as tie break, and so on.

1.3.3 Finals

The 4 qualified teams will compete against each other in 3 race. All of the 3 races will be on 100% distance.

The team that will have the most point at the end of these 3 races will be declared the 2018 Formula Europe Champion. In case that 2 team or more ar tied on points the number of victories in the Finals will be used as tie break. In case of a tie, the number of all victories (including both qualification and semifinals phases too) will be used as tie break.  In case that even victories (including both qualification and semifinals phases too) are tie the number of 2nd places (including both qualification and semifinals phases too) will be used as tie break, and so on.

 

 

2) CALENDAR AND SCHEDULES

 

2.1 The following tournament calendar and every stats can be found in the main menu of the site by clicking on “Championship” on the menu bar. They are also available on the forum, in the official threads dedicated to the current championship.

OFFICIAL RACES CALENDAR

Qualification Phase

Race 1 (Austria): 16 GROUP A -17 GROUP C -18 GROUP B -19 April GROUP D

Race 2 (Japan): 23 GROUP A - 24 GROUP C - 25 GROUP B -26 April GROUP D

Semi-Finals

Race 1 (China): 2 GROUP A - 3 May GROUP B

Race 2 (Brasil): 9 GROUP A - 10 May GROUP B

Race 3 (Azerbaijan): 16 GROUP A - 17 May GROUP B

Finals

Race 1 (Italy): 24 May

Race 2 (Belgium): 31 May

Race 3 (Malaysia): 7 June

2.2 Drivers must be online on PSN by 20.50 CET and wait for the host to invite them in the lobby. Races will start not later than 21.05 CET. The drivers who are not online at that time will be invited anyway by the host and they will be able to join the lobby during the qualifying session (entering the lobby the driver can not anyway take part in the qualifying session, but point 9.2 of the regulation will be applied. The lobby will then be recreated at the end of the qualification and the late driver will start in last place).

 

 

3) LOBBY SETTINGS

 

SESSION SETTINGS:

-ERA SELECT: MODERN F1 CARS

-MAX NUMBER OF PLAYERS: variabile

-FREE PRACTICE SESSION: NO

-FREE PRACTICE LENGHT: -

-QUALIFYING: SHORT

-RACE DISTANCE: 50%/100% (depending on race)

-GRID POSITION: QUALIFY

-WEATHER: DYNAMIC

-CUSTOMIZED WEATHER: -

-SESSION TIME: OFFICIAL

ASSISTS:

-DRIVING PROFIECIENCY:: ELITE

- BRAKING ASSIST: OFF

-ANTI LOCK BRAKES: OFF

-TRACTION CONTROL: OFF

- DYNAMIC RACING LINE : OFF

-GEARBOX: MANUAL

- PIT ASSIST: OFF

-PIT RELEASE ASSIST: OFF

ASSISTS RESTRICTIONS:

- BRAKING ASSIST: OFF

-ANTI LOCK BRAKES: OFF

-TRACTION CONTROL: OFF

- DYNAMIC RACING LINE : OFF

-GEARBOX: MANUAL

- PIT ASSIST: OFF

-PIT RELEASE ASSIST: OFF

RACE SETTINGS::

-IA DRIVERS LEVEL: EXPERT (80)

-CAR PERFORMANCE: EQUAL

-PARC FERME’ : ON

-COLLISIONS:ON

-VEHICLE DAMAGES: SIMULATION

-SAFETY CAR: NO

-CORNER CUT STRINGENCY:

-WARM-UP: ON

-RACE START : MANUAL

 

 

4) SCORE SYSTEM

 

4.1 Points will be awarded to the first 12 drivers who completed at least the 90%+1 of the race length, as follows:

25-20-16-13-11-9-7-5-4-3-2-1

4.2 Team standings will be defined by adding up the points of each team's drivers.

 

 

5) CARS AND DRIVERS

 

5.1 Every registered team will have the possibility to choose two cars (since three driver slots are needed) to race with in the Qualification Phase. The first choice will be given to the defending champion team, second choice will go to the last year runner up and so on. The other teams, as they didn’t participate to the previous edition of the Formula Europe Championship, will have the right to make their choices basing on their registration order to the current championship.

5.2 The car selection order for the Semifinals and Finals will be based on the same order defined by point 5.1.

5.3 Drivers are not allowed to race for more than one team during the whole championship season.

5.4 During the whole competition, every driver can’t race for 2 races in a row, regardless of whether the team progresses to either Semifinals or Final.

 

 

6) DRIVER SUBSTITUTIONS AND TEAM RETREATS

 

6.1 Registered teams are not allowed to retire from the championship. Regardless of the motivation, disciplinary measures will be taken.

6.2  If a driver (previously indicated in the line-up for the race) could not run for an unexpected event, the relative team captain must communicate the substitution in the forum's race discussion, not later than 20.00 CET of the race day.

6.3 Every communication of a substitution made via social network, private message (Whatsapp, telegram, ecc.) or any other that is not the forum's race discussion will not be considered by the stewards, and disciplinary measures will be taken.

 

 

7) TRACKS LIMITS

 

7.1 Drivers must use the track within his limits by stay with at least 2 wheels on the track (white lines included).In the event that the race directors may notice that driver have gain advantage by exceeding track limits (they will evaluate entrance speed, middle corner speed and exit speed) ,that will be counted by race director as a warning.

Here you can find some examples https://drive.google.com/open?id=14A6peFNfaylStTHL5XjIgg1Zt5BAga8Y

7.2 Race Directors may give drivers penalties for corner cutting or exceeding track limits (7.1) following this system:

  • 0-3 warnings: No further action

  • 4-7 warnings: 7 seconds time penalty

  • 8-11 warnings: 15 seconds time penalty

  • 12 warnings: Disqualification from the race

7.2.2 No penalties will be given for cuts already noticed by the game.

7.3 After the end of the race the Race Director will post the race report in the thread of the race. The race requested laps must be posted by the relative drivers not later than 48 hours after the end of the race (not later than 23.59 CET)  in order to check if they took any advantage or not.

7.4 If a driver notices that he took advantage by exceeding track limits (didn’t noticed by the game) he can demonstrate he didn’t gain any advantage by releasing the throttle pedal for at least the 30% of his range immediately after the corner or sequence of corners (only after they are back on full throttle). The throttle bar of the HUD will be used as reference. The Race Directors will evaluate, by checking the requested laps (7.3), if driver have take an advantage or not.

 

 

8) QUALIFYING'S LAPS VIDEOS

 

8.1 At the end of the race the 5 fastest qualifying laps will be requested by the race directors to check them out. A qualifying lap will be requested only if the driver has completed the race. The requested video must be posted not later than 48 hours after the end of the race (not later than 23.59 CET).

The video must be the one that give the driver his spot on the grid and must include the last corner of his out lap. Drivers shall post their qualifying video by using this FORM.

8.2 The missed or incomplete publication of the requested videos will result in the attribution of a penalty (see chapter 10).

 

 

9) RACE RETREATS AND DISCONNECTIONS

 

9.1 It’s not allowed to voluntarily destroy the car or retire during the qualifying session. Race directors may ask the video of the driver retirement in order to check if he do it on purpose (the requested video must be posted not later than 24 hours after the end of the race,23.59 CET)  and proceed with a warning for the first time, then with the attribution of penalty points on team license. If the driver don’t send the requested video to the race director he will be judged as guilty anyway.

9.2 The driver/drivers which lost connection with the lobby during the qualifying session  must wait the end of it to rejoin as a new session will be created. They’ll be invited by the host in a new lobby in which the starting grid will be resumed by using the grid editor. The grid order will be the same of the results of the previous qualifying session, exception made for the ones who lost their connection with the lobby who will start from the bottom of the grid. The rule that impose to the first 10 driver to start with the same compound on which they set their best time in qualifying will still be mandatory.

The weather of the new lobby will be set on “dynamic”.

A driver who lost the connection several times may be subject of sanction by the race directors.

9.3 Drivers that might suffer any dyssynchrony of their point of view compared to the others can prove them by posting the evidence in the race thread on the forum. Race directors will then evaluate if the final standings need any modification.

9.4 A driver that have completed at least the 90%+1 of the race distance will be anyway considered in the final standings. This stands only for any points earned by the driver and for their stats. No race or qualifying lap will be asked after the race to retired drivers.

 

 

10) LICENSES - PENALTIES - DISPUTES

 

10.1 Every team that registered to the championship will have 10 license points. They can check them in THIS page.

10.2 License points are going to be delivered to the teams as it follows:

  • 10 Points for the Qualification Phase

  • +7 points to the 8 teams who’ll qualify for the semifinal

  • +6 points to the 4 teams who’ll qualify for the final

10.3 The race directors shall have the possibility to inflict penalties on team licenses following those cases:

10.3a Major accident - 2 points + time penalty (10.5)

10.3b Collision in the first lap -2 points + time penalty (10.5)

10.3c Repeated collisions and accidents in the same race - 2 points

10.3d Deliberately unsportsmanlike conduct - (from 2 to 23) points

10.3e Failure in publish the qualifying lap - 1 point + 15 seconds time penalty on 50% distance or 30 seconds time penalty on 100% distance

10.3f Incomplete recording of the qualifying lap - 10/15 seconds time penalty on 50% distance or 20/30 seconds time penalty on 100% distance

10.3g Corner cut in qualifying best lap - 1 point + time penalty (10.5)

10.3h Unjustified absence - 2 points

10.3i 2nd consecutive unjustified absence of 1 or more drivers of the same team - team will be disqualified from the championship

10.3l Active and persistent use (when not allowed) of the headset in the lobby -1 point

10.3.1 During the duration of a GP it will not be possible to receive more than one penalty in total for the items (10.3a-b-c).

Penalty (remaining License points)

  • 6 points: 10 seconds will be added to the final race time of each driver of the team on the next GP (20 seconds if it’s a 100% race)

  • 3 points: each driver of the team will start from the bottom of the grid

  • 0 points: the team will race in the next GP with only one of their drivers

10.4 DANGEROUS DRIVING: A driver may be penalized with a time penalty for dangerous driving for any type of voluntary maneuver, impropriety or accident, that could seriously endanger the safety of another driver's car, such as double trajectory changes, forcing a driver off the track, overtaking out of the track limits or hinder a driver by clearly slowing him down.

10.5 Time penalties will be divided into the following bands:

  • 10, 20 or 30 seconds for the 100% distance races

  • 5, 10 or 15 seconds for the 50% distance races.

10.6 If a driver receives a penalty but does not complete the race, the penalty will automatically mutate to a loss of 2 points on the team's licence.

10.7 Penalties 10.3a, 10.3b, 10.3c, 10.4, 10.12, 13.4 will only be disputed following a dispute.

10.8 The disputes must be opened by using of THIS form within 24 hours from the end of the race (within 23.59 CET). The drivers called into question (and/or not), can enter their point of view by selecting the dispute in THIS form and clicking on "Provide your video", within 48 hours from the end of the race (within 23.59 CET).

10.9 Anyone who commits an infraction and push another driver out of track, is not required to wait for him to rejoin because he can still be penalized at the end of the race if a dispute should be created.

10.10 It is possible to open a dispute contesting the attribution of a penalty given by the game and that is deemed unfair. This must be done by choosing "GAME" as guilty and providing a valid explanation in the description, in addition to the clarifier video. The race director will assess to confirm the penalty received from the game or not. Game penalties generated by warnings for generic corner cutting will not be removed.

10.11 Following a dispute, possible assumptions of guilt by drivers may be taken into account when deciding on possible penalties, but "penalty discounts" are not to be considered automatic.

10.12 During the warm up it is forbidden to have a dangerous conduct (see 10.4), in case of contacts between 2 or more cars, race directors could assign penalties to those responsible.

10.13 Should a wrong lap, or video minute be indicated (in videos exceeding 2 minutes in length), the user will incur a recall and subsequently in a penalty on team license points.

That said, we invite drivers to use disputes responsibly.

 

 

11) OVERTAKES

 

11.1 Before carrying out an overtaking maneuver, a driver HAVE TO be sure of being able to make the corner, leaving enough space to the car next to him and staying in the track limits, and that he has AT LEAST the two front wheels aligned with the rear wheels of the car in front when that car ahead is beginning to approach the corner.

11.2 As indicated in point 10.4, drivers must guarantee safety towards nearby vehicles, avoiding dangerous driving.

 

 

12) LAG AND CONNECTION ERRORS

 

12.1 If the Race Director (the reference figure for each driver in the lobby during the event) notices lag problems of one or more drivers he has the undisputed faculty of ask the driver to pause his game. This in order to prevent him from damaging other drivers' race.

Said that, if a driver receive a “Pause, Lag” message from the Race Director he must pause his game, in order to avoid problems to the cars next to him. The driver must try to fix his lag problems during this phasfe or the race director will not allow him to rejoin the race.

If lag problems seems solved (or if paused driver does not have cars next to him that could be damaged by possible lags), the Race Director will send the driver a “Go” message, allowing the driver to resume the game.

In case of persistent lag problems of a driver, the Race Director will send him a  “Retire.Lag” message. Driver who receives this message must return to the pit lane at the end of the lap and then retire the car from the race immediately.

Every violation of what indicated above may lead the driver (and his team) to severe penalties, depending by the severity of the episode he’s been involved in.

12.2 In case of multiple disconnections (at least 5 or more between drivers, host and marshalls) occurred, the procedure to be applied will be the one described in points 12.2.1, 12.2.2 and 12.2.3.

12.2.1 Qualifying Session

  • If a major issue happen in the first 6 minutes: lobby recreated with short qualifying session.

  • If a major issue happen after the first 6 minutes: lobby recreated with one shot qualifying session.

12.2.2 Race Session (50% race distance)

  • If the problem occurs before the driver in the lead has completed the 25% of the race distance the race will be restarted on his full distance. The starting grid will be the one established by qualifying session, and there will be the obligation to keep the same qualification tyre compound for the first 10 qualified on the grid.

  • If the problem occurs between the 26% and the 75% the race will not be restarted and drivers will earn half points. The final standings will be established accordingly to point 14.4.

  • If the the problem occurs after 75% of laps are completed, race will not be restarted and drivers will earn full points. The final standings will be established accordingly to point 14.4.

12.2.3 Race Session (100% race distance)

  • If the problem occurs before the driver in the lead has completed the 25% of the race distance the race will be restarted on his full distance. The starting grid will be the one established by qualifying session, and there will be the obligation to keep the same qualification tyre compound for the first 10 qualified on the grid.

  • If the problem occurs between the 26% and the 60% of the race distance the race will be restarted with half of the laps (50% distance). The starting grid will be established accordingly to point 12.4. In this case drivers are free to chose any tyre compound they want before the start.

  • If the problem occurs between the 61% and the 75% of laps completed the race will not be restarted and drivers will earn half points. The final standings will be established accordingly to point 12.4.

  • If the the problem occurs after 75% of laps are completed, race will not be restarted and drivers will earn full points. The final standings will be established accordingly to point 12.4.

12.3 In any case of race session restart, the starting grid will be formed by using the grid editor. Penalties given by the game will be reset, while those of the race director will still counts (referred to possible laps requests for corner cutting). Drivers are allowed to open disputes for episodes happened during the first part of the race (the one before the restart) only if the problem which caused the restart occured after the 25% of the race (since episodes influenced restart positions).

12.4 In case of problems during the race that compromise it to the point of causing the suspension, the rankings shown by the game when the driver in first position finishes the last valid lap before the problem occurs will be used as official. This in order to faithfully reconstruct the order of arrival (or the new order of departure in case of a session recreated at 50% of original distance).

12.5 In case of major issues (caused by PSN, drivers connections and so on) that makes impossible to create the lobby or that may compromise the regular progress of the race, the Race Director has full right to:

  • stop the race at any time and decide to restart it following the procedures listed in the previous articles.

  • delay the race and recover it as soon as it’s possible if unable to create (or recreate) a lobby before the 22.00 CET.

12.6 The staff recommend drivers to follow these points in order to have the best conditions for their connection with the race lobby:

  • Have their console connected via Ethernet

  • Use NAT2 configuration

  • Don’t have other devices connected to their modem during the race

 

13) GENERAL RULES OF CONDUCT

 

13.1 In races’ starting phases the drivers are invited to keep calm and avoid dangerous behaviours as the race that awaits them is fairly long. They will certainly have other opportunities to try an overtake.

13.2 During the excited phases of the race each driver is invited to avoid forced attacks, in order not to cause damage to themselves and / or to other drivers on the track (see rule 10.4).

13.3 After a runway exit, the driver is allowed to rejoin the track only in conditions of complete safety.

13.4 In qualifying the drivers in their out lap or cool down lap must not obstruct the drivers that are on their fast lap, so we invite everyone to pay the necessary attention (see rule 10.4).

13.5 During the lapping phase, each driver must realize if a faster car is coming, turning behind him with the rear camera and moving out of the way, making it clear to those who are coming that he is leaving the space to be overtaken.

13.6 Lapping procedure must be carried out at the most appropriate moment and place. It is not allowed in any way by those who are coming to hit the lapped car from behind or advertise them by using their microphone in the lobby.

13.7 When they enter the lobby, all drivers must have the microphone turned on to verify their identity. During the loading phases of qualifying session, the drivers will necessarily have to turn off the microphones. Otherwise, and unless communications are for communicating lag problems, any other voice intervention will be penalized (see article Licenses), if this is repeated it will lead to disciplinary measures.

13.8 Any other behavior not contemplated above that deviates from the healthy competition and sportiness that each of us must put in place to play ONLINE with other people will not be allowed. So RESPECT!

THE STAFF WILL RESERVE TO CHANGE THIS REGULATION IN THE CASE WHERE IT NEEDED.

Published in NEWS

Championsleague

 

 

The Formula Europe Champions League is a Formula 1 competition open to the best PS4 leagues from all around the world. The tournament is played on F1 2017 for PS4, and no assists are allowed.

To take part in the competition, interested teams have to sign in using the registration thread from now until March 15 at 23.59 CET.

The tournament races (which will start not later than 21.05 CET) will take place roughly from April to June, depending on the number of participants and the resulting competition format.

The tournament format will be defined after the expiry of the registration deadline, in order to adapt it to the number of participants.

Keep in mind that:

-       FECL races will follow the real FIA rules about Track Limits. A driver is considered out of the track if he crosses the white borderline with all 4 wheels.

-       The race directors will always be able to decide on each corner cut or other kind of infractions.

-       After the race qualifying or race laps videos could be asked according to the tournament rules.

-       Every driver will be allowed to make claims for episodes occurred during the race.

Subscriptions are opened HERE.

FormulaEurope.com
Published in NEWS